Review: Welcome To…

In Welcome to... you build the best, most beautiful, and most efficient city in the US of the 1950s.

Publisher

Jumping Turtle Games

25
minutes

€20
cost

1-100
players

Game explanation

In Welcome To... you try to build the best city. You do this by building houses in the city in a certain way. During the construction you also have to take into account certain building regulations to score as many points as possible.

At the beginning of the game, each player is given a score sheet. Place 3 stacks of 27 house number cards visible for everyone. You turn open the top cards of the 3 stacks so that there is a house number with an action next to it. In addition, you place 3 building instructions of number 1, 2 and 3 also visible for everyone. These are goals that you can complete.

You play this game simultaneously. Each turn you must choose a house number from the 3 house numbers that are open. In addition, you may use the action next to it. Because you are all playing at the same time you may all choose the same house number if you wish. On your score sheet there are houses in which you can write a number. The house numbers run from 1 to 15. Each row of houses must contain consecutive numbers. You may skip numbers, but you can't write lower numbers to the left of certain number. For example, a 7 should never be to the left of a 6. To score points or to make it easier to write down a number you can use certain actions, these actions are explained below:

Surveyor: The surveyor card (white fence) allows you to build a fence between two houses on a street. These fences divide the street into lots. You score points at the end of the game for lots from 1 to 6 wide. How many points you get depends on how far you have upgraded your plots with real estate agent cards. The building regulation cards show certain goals that you must achieve. These goals are always certain widths of plots. For example, a goal could be that you must have 3 plots of 3 width. If you are the first to complete a goal you get the most points and you may also decide to reshuffle all the cards.

Landscaper: If you use the landscaper action you may cross off a park square in the row where you write down the house number. The parks are depicted on the right of a house row. The more park spaces you cross off, the more points you get for that row.

Pool manufacturer: Some houses have a swimming pool in their garden. If you use the swimming pool action you may circle the swimming pool at the house number you write down. Of course, to do this, there must be a pool at that house. If you do this you cross off the next box on the swimming pool score field. You get more points the more pools you have.

Temp Agency: If you use this action you may increase or decrease the selected house number by 1 or 2. For example, if there is a 7 with an interim office card you may fill in a number from 5 to 9. You are also allowed to write down a 16 or 17. If you use this action, you cross off a box at the bottom of your score sheet. The player with the least number of squares crossed off at the end of the game receives the most points.

Real Estate Agent: In this category you may upgrade plots. As mentioned earlier, at the end of the game you get points for all the plots you have. If you use a real estate agent card you may cross off a field of a certain type of plot. That plot is then worth more at the end of the game. If you see on the building regulation cards that you are going to need a lot of plots of width 4, it can be useful to start upgrading them.

Bis: This action card allows you to write a number into a street a 2nd time. The new house must be drawn to the left or right of an existing house and does not necessarily have to be next to the house you just drew the number in. For example, if you have written 3 on a house, you may write 3bis before or after it. This can be very useful if you still need 1 house number for a certain plot. The disadvantage of this action is that you have to cross off a field in the bis field at the bottom of your score sheet. The more fields you cross off, the more minus points you get at the end of the game.

Using these actions you can score points in different ways. For example, you can focus on building as many swimming pools as possible, but then you could fall behind on building plots. The game ends when you can't use a house number 3 times, when you have built all houses or when you have met all building requirements. You calculate your final score by adding up all the points for the categories at the bottom of your score sheet. The one with the most points wins the game!

Our thoughts

Welcome to... is a game that we played 10 times in the first week after buying it. By now we have played the game in many different places, outside on a rug, at the parking lot, in waiting rooms and during a visit to our parents (in law). Welcome To nowadays always goes in our game bag and has quickly conquered a place among our favorite games. 

We love roll & writes and flip & writes. They are the perfect games to play when you are short on time or don't feel like playing a big, chunky game. In addition, these smaller games are easier to take with you. This automatically ensures that games like this are played more often. But, that is not the only reason why we played Welcome To so often. We play this game at all kinds of times and in all kinds of gatherings. So far, Welcome To has never disappointed us! 

The game rules of Welcome To are simple and therefore you can start playing within minutes. Our experience is that even with new players you can get started quickly. We have played this game with several people and all of them understood the game very quickly. This makes Welcome To a nice extra game for your next game night. 

The replayability of Welcome To is not huge. You always use the same set of cards and have 3 different target cards each game. The game also comes with an expert variant. This variant offers different goal cards and an extra option on the score sheet. The expert variant is played with a drafting element that gives you a little more influence on your choices. Otherwise, the game remains the same. We personally found the expert variant a bit disappointing. The game only lasted longer because of it. In our eyes it did not add much extra. We think the pace at which you play the normal version is a big plus. Despite the fact that the game offers little replayability, Welcome To still doesn't bore us after dozens of games. We still pick the game up regularly and expect to continue doing so!

We are very curious about the different versions of Welcome To, there are just so many! For anyone who likes dice games and flip & writes, Welcome To is highly recommended. It is a simple and fast game with just a bit more challenge and depth than a game of Qwixx.

Playing with 2 players

According to the box, Welcome To can be played with 1 to 100 players. We have already played the game with different numbers of players and can confirm that a game of Welcome To is always a big hit! You play simultaneously so the game does not change when you play with more or less players. We usually play with 2 players and Welcome To is also very suitable for that! 

Pros and cons

+ Easy rules 
Challenging puzzle
+ Easy to set up and play
+ Comes with extra variants

- Scoresheet isn't double sided
- We didn't really like the expert variant